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Asset Deduplication

When building multiple asset bundles, it's very common for Unity to duplicate assets shared between bundles. This allows each bundle to stay self-contained. Asset deduplication is an experimental feature for reversing that process.

Some assets are easier to deduplicate than others. Currently, this is limited to:

  • Mono Scripts
  • Shaders
  • Compute Shaders
  • Audio Clips
  • Text Assets
  • Meshes
  • Textures without sprites

This feature has a setting for enabling it, which defaults to false.