Asset Deduplication
When building multiple asset bundles, it's very common for Unity to duplicate assets shared between bundles. This allows each bundle to stay self-contained. Asset deduplication is an experimental feature for reversing that process.
Some assets are easier to deduplicate than others. Currently, this is limited to:
- Mono Scripts
- Shaders
- Compute Shaders
- Audio Clips
- Text Assets
- Meshes
- Textures without sprites
This feature has a setting for enabling it, which defaults to false.