Asset Path Overrides
This feature allows users to change the export destination of an asset. It can be enabled by going to the Configuration Files page, which can be accessed with "View/Configuration Files" in the file menu. To enable the feature, the user must upload a json file appropriate for their game.
Path Override File Structure
Path overrides can be supplied as a json file.
json
{
"Files": {
"cab-bcaf22789432bda1e5d0eea9d2521ddd": {
"4476349470337976665": "Assets/AssetRenamed.txt"
},
"level1.assets":
{
"1": "Assets/Prefabs/Prefab1.prefab",
"2": "Assets/Prefabs/Prefab2.prefab",
"3": "Assets/Prefabs/Subfolder/SpecialPrefab.prefab",
"12": "Assets/Images/MyTexture.png"
}
}
}Files is a dictionary with string keys representing asset collection names. The values are also dictionaries. They use the asset path id as the key and the new output path as the value. Paths are relative to the project root.