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Shader Decompilation

This is an experimental shader decompiler that strives to support all variants and preserve perfect semantics. However, it's not yet polished, so expect it to throw errors while ripping some shaders and for there to be compilation errors in Unity Editor. Please report any issues on GitHub.

Platform Support:

  • Vulkan shaders can be decompiled on any platform.
  • DirectX shaders can only be decompiled on Windows computers.
  • OpenGL shaders can be decompiled on any platform.